When you log in and look at the selection screen holding the characters you previously created, they normally appear as they do in-game, complete with their clothing and weapons. While I don't know if this has also happened on other servers, it's a situation I hope will improve soon on mine.Īnother example, one that's pretty visible is that players on various realms have experienced a bug that's actually kind of amusing and doesn't affect the gameplay at all, but nonetheless, shouldn't be happening. In addition, during a little less than 20 hours of playing time, I have also been online for two other shutdowns that lasted about an hour apiece. However, an hour a day - indeed, any maintenance at all on a daily basis - is definitely more than one would expect from an online world of the current generation. This takes place during the early morning hours, when usage is low. At the moment, each one is scheduled for an hour of maintenance every day. Perhaps the most significant involves the amount of server down time. That said, some question marks do remain. I have experienced occasional instances of lag, but one occurrence aside, they've been neither long nor severe. For instance, the number of realms had been approximately doubled from the initial 41, and registration went smoothly with no problems or delays. By then, the situation had improved considerably. ![]() ![]() I can't tell you what the situation was like first-hand because I didn't begin play until Friday. Not surprisingly, this veritable tidal wave led to issues in areas like registration delays, server capacity and bandwidth. This led to estimated first-day sales of 250,000 units, with the company reporting that over 200,000 players actually created accounts within the initial 24 hours. The level of anticipation was likewise elevated. As part of the so-called price of success, when World of Warcraft launched commercial service last Tuesday, both the game and Blizzard faced extremely high expectations.
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